Gonzo likes to gamble and doesn't know how he ended up in this mess, being hunted for entertainment. At the start of each wave he is given a random gun that he will improve his skill with by shooting the very random enemies that attack.

Controls are WASD. Space to reroll your gun.

Made for DTJ36 20, in a tight 36 hours, then patched after judgement.

Earn randomised powerups between waves. Obviously you want some control over these, so I let you re-roll the gun. The gun is the most important award which focuses which other powerups you can gain.



New in Feb 2026 mobile controller.

Updated 1 day ago
StatusReleased
PlatformsHTML5
Authorteamunk
GenreSurvival, Action
Made withGodot
Tags2D, Bullet Hell, Roguelike, Singleplayer

Comments

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Little funny Vampire Survivor's like :)

Had fun, some more decision making would be cool! For the most part you run in a circle until you die.

And in later stages when the Predators with Laser guns  turn into a deathball it gets a bit hard to listen to haha

Thanks for playing. It was a game for a 36 hour jam and I already went over budget with the playtesting (late of course). I am quite happy with the gambling aspect now, because the rest of the game makes the gambling feel rewarding. Do you stick with common guns that you will get reliably and upskill in? Or keep rolling for the LMG and end up with a pistol? Once gifted the LMG, how crazy do you go on an otherwise easy level to get the kills?

There are more tactics than running in a circle, if you want to earn powerups. A circle changes, and the enemies you shot last time around, might not be there to spill the next time. I've made it so that shooters can't shoot and attack independently. Try charging them down!