One move is to drop the coin on the police to reduce their stars (suspicion level). They simply disappear, with your coin.



Here is another move, to recoup that coin:



To completion, it takes about 30 minutes. The initial build was impossible to beat, and survival mode was incorrect in that it ranked by coin instead of time, both now fixed in an update.

Music by Eric Matyas:

Strategy

There are a lot of buttons, and mobile players are disadvantaged in being unable to hover:

ExpandIncreases width/number of lanes in your road/pipeline.
IntensifyIncreases number of horizontal locations in your pipeline/road.
MoreWeaponsIncreases the likelihood of weapons appearing, this is just a probability. It make knives (level 2 weapons) 10-15% more likely, then scales to better levels and higher prices.
BetterWeaponsSimple +1 damage to all weapons. Perhaps if sold separately for each weapon, and/or level or weapon it could be more affordable and more “micro”.
DefenceBarristerResets your incrimination bar.
FixHealthResets your health bar.
ProfitIncreases the number of coins you bank when they reach your ends.
NetworkingIncreases the frequency of users coming to score, by a very similar proportion as “More Weapons” does. i.e. 10-15% for level 2s then scaling up and getting more expensive.
TakeContractPurges a whole column of enemies. The right-most column containing roadmen.
DonateToPoliceReduces your incrimination slightly, and removes the nearest column of police.
PushySellingIncreases the base likelihood of upselling a higher quantity (level) to a lower level user. Base chance is 5% per level difference. This adds 3% plus an amount proportional to the level of the powerup purchased.
InvestmentIncreases likelihood of coins appearing in your road. By 10-15% for higher value ones, and scaling with successive upgrades.
LawyerUpIncreases the amount of evidence police require to prosecute you.
Updated 5 hours ago
Published 1 day ago
StatusReleased
PlatformsHTML5
Authorteamunk
GenrePuzzle, Card Game, Survival
Made withGodot
TagsManagement, No AI, Tycoon
Average sessionAbout a half-hour
InputsMouse
ContentNo generative AI was used

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