Roadman: Revenue and Readies
One move is to drop the coin on the police to reduce their stars (suspicion level). They simply disappear, with your coin.

Here is another move, to recoup that coin:

To completion, it takes about 30 minutes. The initial build was impossible to beat, and survival mode was incorrect in that it ranked by coin instead of time, both now fixed in an update.
Music by Eric Matyas:
Strategy
There are a lot of buttons, and mobile players are disadvantaged in being unable to hover:
| Expand | Increases width/number of lanes in your road/pipeline. |
| Intensify | Increases number of horizontal locations in your pipeline/road. |
| MoreWeapons | Increases the likelihood of weapons appearing, this is just a probability. It make knives (level 2 weapons) 10-15% more likely, then scales to better levels and higher prices. |
| BetterWeapons | Simple +1 damage to all weapons. Perhaps if sold separately for each weapon, and/or level or weapon it could be more affordable and more “micro”. |
| DefenceBarrister | Resets your incrimination bar. |
| FixHealth | Resets your health bar. |
| Profit | Increases the number of coins you bank when they reach your ends. |
| Networking | Increases the frequency of users coming to score, by a very similar proportion as “More Weapons” does. i.e. 10-15% for level 2s then scaling up and getting more expensive. |
| TakeContract | Purges a whole column of enemies. The right-most column containing roadmen. |
| DonateToPolice | Reduces your incrimination slightly, and removes the nearest column of police. |
| PushySelling | Increases the base likelihood of upselling a higher quantity (level) to a lower level user. Base chance is 5% per level difference. This adds 3% plus an amount proportional to the level of the powerup purchased. |
| Investment | Increases likelihood of coins appearing in your road. By 10-15% for higher value ones, and scaling with successive upgrades. |
| LawyerUp | Increases the amount of evidence police require to prosecute you. |
| Updated | 5 hours ago |
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Author | teamunk |
| Genre | Puzzle, Card Game, Survival |
| Made with | Godot |
| Tags | Management, No AI, Tycoon |
| Average session | About a half-hour |
| Inputs | Mouse |
| Content | No generative AI was used |



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