This is tuned toward mobile play. Some button mashing is required on keyboard, and TBH, it's probably better on mobile, despite me testing it mostly on PC. There shouldn't be any advantage to playing with a keyboard, and unfortunately braking was not tested on mobile, but it is not really needed.

You get 5XP for the first level and I recommend you buy horizontal kick (steering), or oxygen, which is basically HP.

I included the above in the in-game help, but was under time and colour pressure, and decided to make it scroll, so here it is again. The game play is to tap left and right, but this depletes oxygen so you do well to let the progress bars either size fill before tapping again. You can hold both to brake, on PC at least, and you recover some speed automatically via your motorised diving harness, always, but kicking is faster. You have a terminal velocity too. I really wasn't into rewarding rapid tapping. Mostly the game is about choosing risk vs reward in your paths through each level.


Your speed is in the top left. It's not important.

Learn the 4 powerups, it's not many. All the XP is spent at the end of the level, probably on oxygen and steering.




Updated 29 days ago
StatusReleased
PlatformsHTML5
Authorteamunk
GenreSurvival
Made withGodot
Tags2D, underwater

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